Video Gaming Will Join the List of Mental Disorders In 2018

Reports indicate that in 2018, The World Health Organization will include video gaming to the list of mental disorders. The abnormality will be dubbed “gaming disorder” and added to the International Classification of Mental Disorders. This is a clear indication that next year, video game lovers might be diagnosed with the disorder. According to WHO’s beta draft, the upcoming event of International Classification of Diseases characterized gaming as a disorder because of the consistent pattern of continuous gaming behavior, a character that hooks people to online platforms.
Symptoms of Video Gaming
Some of the symptoms the World Health Organization links to video gaming disorder include impaired control of gaming like intensity, duration, frequency, termination, and context. An additional sign of the disease consists of increasing gaming priorities to the extent of the game taking precedence over common life interests as well as daily activities. Finally, there is the escalation of gaming irrespective of the occurrence of adverse consequences.
Side Effects of Video Gaming
The inclusion of video gaming in the ICD-11 is a clear indication that healthcare workers in addition to doctors can diagnose an individual with the condition. Below is a continuous description of this condition.
The individual’s behavioral pattern indicates sufficient severity that may result in significant impairment of several aspects including personality, family, education, work and social interactions. The gaming pattern can also be episodic, recurrent, or continuous depending on the duration an individual spends playing video games. The gaming behavior in addition to various characteristics is usually evident within the first 12 months of gaming. This is often, followed by a diagnosis to ascertain the existence of the disorder. In cases where there are diagnostic requirements coupled with severe symptoms, the duration may be shortened.
Just to reiterate the point, not all video game lovers have the gaming disorder. In fact, many people have successfully played video games without receiving a diagnosis. In a report by Daphne Bavelier, a renowned professor from the Geneva University, it is clear that depending on the nature of the games played, and the duration an individual has been playing, video games have a way of improving cognitive response by enhancing problem-solving capabilities. Additionally, video games are known to relieve stress, connect people and finally, help them to live out fantasies. Gaming becomes a health issue when it contributes to impairment in family and social aspects. For an individual to be safe from the side effects of video gaming, it is vital to control the hours spent on the game.

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About the Author: BJ Hetherington

BJ is the lead editor of Meical Daily Times. Fluent in French and proficient in Spanish and Arabic, he focuses on diseases and conditions. BJ is a graduate of York University In Toronto. When BJ isn't busy writing his next piece, he can often be found running the streets of the GTA.

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